Rendering in Keyshot with Substance Painter textures
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I want to share my experience translating the maps between this two software pieces. A simple task that we need to understand and execute really well if we like to achieve the best possible results out of our textures. See how you can take the final maps, in the more efficient way, from the painting stage to a physically based render engine: Keyshot.
In seven chapters is explained in detail how to configure and save a base material inside the Keyshot library. Asset that can be used in the future to assign our textures for every project in wich we are working; all that with the objective to render in the most proper way over and over again our Substance materials.
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