Rendering in Keyshot with Substance Painter textures
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$1
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macriciox
I want to share my experience translating maps between this two software pieces. A simple task needed to understand if we want to achieve the best possible outcome with our procedural textures. Check how you can take the final maps from the painting stage to a physic based render engine: Keyshot.
In seven chapters I explained in detail how to configure and save a base material inside the assets library. That material can be saved and re-used in future projects at our own will; the target: get an accurate render with our Substance creations.
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